Mothership War

The outline of the fighting warship

The mothership fight is one of the biggest wars beginning automatically when the nation contribution points reach a certain level during nation war, arena fighting, battle array base fighting or field war. All participants can receive benefits if they were successful at the mothership fight.

National point of mothership sallying in each level

Nation Points Status
Phase 1 97000 Scout gears will be sent out to spy on the enemy nation.
100000 A warship will be deployed to the other nations' region 15 minutes after reaching this level.
Phase 2 197000 Scout gears will be sent out to spy on the enemy nation.
200000 A warship will be deployed to the other nations' region 15 minutes after reaching this level.
Phase 3 297000 Scout gears will be sent out to spy on the enemy nation.
300000 A warship will be deployed to the other nations' region 15 minutes after reaching this level.
Phase 4 397000 Scout gears will be sent out to spy on the enemy nation.
400000 A warship will be deployed to the other nations' region 15 minutes after reaching this level.
Phase 5 497000 Scout gears will be sent out to spy on the enemy nation.
500000 A warship will be deployed to the other nations' region 15 minutes after reaching this level.

A warship will be deployed to the other nations' region 15 minutes after reaching this level.

The warship appears in the first map of each nation. The strategic point will be created when the warship is there. After creating the strategic point, all monsters disappear except monsters on war mode in each nation. The higher the nation points or levels are, the more powerful warship is summoned.
• The warship will return to its home nation if not destroyed within two hours. The accumulated nation points can be changed after the warship stopped fighting.

See also Motherships.

Rules of teleporter

The teleporter is a gate - existing to revive the offensive nation. It follows certain rules as stated below:

1) The teleporter will be created after a strategic point got destroyed.
2) Only the leader and vice-leader can activate the teleporter.
3) When the teleporter has been activated, the player can be revived at the teleporter of the other nations' map instead of being returned to the home city.
4) If defenders destroy the teleporter it will be deactivated. Offenders will then revive in their own city if they were killed in enemy territory.
5) After re-activating, offenders will not be returned to the city. They can revive at the teleporter.
6) All teleporters disappear when the mothership fight ends.

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[ Activated teleporter ]
• The teleporter will be summoned when important strategic points are destroyed.
The leader and vice-leader can activate it.

Completion of war phase

The mothership war will end when it is either successfully defended for 2 hours by the defenders or successfully destroyed by the attackers.

Source: AirRivals Official Homepage


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